This map designed for the TeamFortress QuakeC mod. April 10, 2003 ***************************************************************** Title : 2Skool1 Files : fortress/maps/2skool1.bsp fortress/progs/tree.mdl fortress/progs/wave.mdl Author : Paul ([S.F] plasticity) Email Address : pluhgt@sympatico.ca Web Page : www.planetmegatf.com/maps/2skool.html Description : TeamFortress capture the flag ***************************************************************** This map does not work properly without the TeamFortress QuakeC mod, which can be downloaded from http://www.planetfortress.com/teamfortress. ***************************************************************** Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No Base : From scratch Editor(s) used : Worldcraft, Ented, Texmex Known Bugs : Some angled walls are 'sticky' due to quake physics Build Time : Had the idea, got lazy. Months later, finished it up. -WQbsp : forget -ArgLight : forget -RVis : forget Level vised for GL : ? ***************************************************************** Gameplay: Capture the enemy flag. Flags are located in the pool areas, deep down in the bases. Detpacks! : There's a dethole at the side entrance to each base as well as in the middle of the auditoriums. (c)Copyright 2003 by Paul Pritchard All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Contact: pluhgt@sympatico.ca. Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.